Learn the basics of game design and then build your own game in two weeks!

Save $105!  Book by  January 1 and pay 2017 pricing.

Participants will get an introduction into making a real-time “level design" in the game software Unreal Engine®. This high-end game-making software allow students to create a first person world from their own imagination and build playable games in the game engine.

To begin, students will learn to build a variety of objects using the 3D software MODO and Sculptris and export the objects and scenes into Unreal Engine to walk around it and build playable spaces. They will also learn how to add materials, lighting and basic interactivity from within the game engine, enhancing the experience of the end user and allowing them to actually play the game.

About the Young Artists Program: Young Artists’ days are comprised of both classroom and field/location work: lectures and critiques, demonstrations, shooting, editing, writing, computer workflow and/or darkroom work, depending on the workshop. All instructors are talented industry professionals as well as experienced educators, and each works with a teaching assistant, providing additional support for their class. The students are busy all day and into the mid-evening hours, attending presentations from visiting master faculty. All Young Artists reside at a nearby residence (a motel-style building, with four students to a room, gender specific, and private bath) located 3/4 of a mile from campus. The property is controlled by Maine Media Workshops and is used exclusively by students, selected staff, and their counselors. Students are shuttled to the main campus each morning for breakfast and to begin their day, and are driven back at the end of the each day, following their last class or other scheduled activity. All meals are taken together. Parents can indicate any special dietary needs upon registration. Counselors supervise the students 24 hours a day, and help make group decisions about weekend activities like swimming, bowling and hiking. Coin laundry facilities are available on campus. A lobster dinner is served (there are other choices) on the last Friday night of each workshop, and all Workshops students gather for an evening presentation of highlights from the week’s work. Parents are welcome to attend and meal tickets may be purchased in the Registration Office.   

We recommend students have access to $150 over the two-week period for incidentals, snacks, movies, field trips etc.  

Check-in is on Sunday, between 3 and 6 and departure is on Saturday morning.

Tuition Note: includes room and board

Students may request a transcript be sent to their high school for possible credit.



Chuck Carter

Chuck Carter has been working in the artistic end of the science and entertainment industries for more than 30 years.

In 1988 he explored his passion for computer graphics and started working as a consultant for animation and 3D modeling for the Knight-Ridder: News in Motion Animation service. Since then his work has been utilized by The National Geographic Society for both online and print.

In 1994 Carter was instrumental in helping launch National Geographic Online producing 3D prototype user interface screens and interactive online content. In the more traditional illustration fields, he has worked with Harcourt Education, McGraw-Hill Higher Education, and other clients for more than 25 years - co-authoring and illustrating a book on physical geology in 2007. His work spanned multiple subjects, including history, nature, physics, military, geology, and geography. He has produced illustrations and animations for the U.S. Navy, the U.S. Department of Defense, and various defense contractors, universities, museums, and
governmental science institutions.

Carter entered the entertainment industry in 1991 when he joined the video game company, Cyan producing graphics for the popular computer game, Myst. The game went on to sell tens of millions of units and spawned 6 subsequent sequels. Other entertainment projects include work on more than 25 other video games, including the popular Westwood Studios properties; Command and Conquer and Red Alert. His roles spanned a diverse set of skills including working as a digital artist, animator, writer, art director, and computer-graphics supervisor.

In the mid 90s Carter worked with Threshold Entertainment as a digital matte painter for popular science fiction shows like Babylon5, Crusade and Mortal Kombat as well art and animation for numerous motion rides like Disney's, Mission to Mars and Paramount's, Star Trek: the Experience.

In the 2000s, Carter continued his worked in video games as an art director. Currently, he is working on numerous iPad and iPhone applications as both a designer and artist as well as illustrating college text books for McGraw-Hill and art for the US Department of Energy. Additional clients include Scientific American, Wired Magazine, Conde´ Nast Traveler, Nissan as well various industry magazines, advertising agencies, corporate clients, and additional book publishers.

He works from his studio in Bangor, Maine.


Course Dates

Aug 5 to Aug 18



Class Size